Hanabi is a cooperative card game where
you can see other player's cards, but not your own. It is badass. If you
have not played it, you are a terrible human being.
Hanabi Magic is a game designed by
Alexander Hayne between two teams of two. Each team has a player and a
clue-giver. It is similarly badass.
Rules:
A normal game of Magic The Gathering
is played, except each team's player cannot see their own hand. The
team's player should not know the contents of her deck. All three
other players in the game may see the player's hand.
Clue-giving:
- The clue-giver decides how to mulligan, scry, or search their team's library.
- At the end of a player's draw phase, the active team's clue-giver may give his player a clue.
- Clues given must follow Hanabi rules (ie. You must name all cards of whatever clue you are describing and in order)
- Clues may refer to converted mana cost, color, type, subtype, power, or toughness. (e.g. "Your first, third, and fifteenth cards are Jellyfish")
- A player must tap mana first, then announce they are playing a spell, and may finally look at the card. If the spell has targets, the target is chosen after the player has seen the spell.
- If a player plays a card that cannot be cast(because of insufficient mana) or has no legal target, it is countered upon resolution.